Adapting the Good Behavior Game for Special Education Classrooms

Emily Groves, Richard May, Rachel Rees, Jennifer Austin

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The good behavior game (GBG) is a classroom management intervention that employs a group contingency to support appropriate behavior and reduce classroom disruptions. To date, the majority of GBG research has included participants of typical development in mainstream education classrooms or alternative schools. The current study evaluated the GBG across two classrooms in a special education school in Wales. Children included those with both intellectual and physical disabilities. Although some adaptations were made to accommodate individual student needs, those adjustments were minimal and required little additional effort from teachers.Results were evaluated using a single case withdrawal design and indicated that the GBG was effective at reducing disruptive and offtask behavior in both classrooms
Original languageEnglish
Article number22496
Pages (from-to)1015-1031
Number of pages17
JournalPsychology in the Schools
Issue number5
Early online date11 Feb 2021
Publication statusPublished - 1 May 2022


  • classroom management
  • Good Behavior Game
  • learning disabilities
  • Special Educational Needs
  • SEN


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