Motion Rail: A Virtual Reality Level Crossing Training Application

Luke Dando, Ikram Asghar, Oche Alexander Egaji, Mark Griffiths, Emma Gilchrist

Research output: Chapter in Book/Report/Conference proceedingConference contributionpeer-review

23 Downloads (Pure)


This paper presents the development and usability testing of a Virtual Reality (VR) based system named ‘Motion Rail’ for training children on railway crossing safety. The children are to use a VR head mounted device and a controller to navigate the VR environment to perform a level crossing task and they will receive instant feedback on pass or failure on a display in the VR environment. Five participants consisting of two male and three females were considered for the usability test. The outcomes of the test was promising, as the children were very engaging and will like to adopt this training approach in future safety training.
Original languageEnglish
Title of host publicationProceedings of the 32nd International BCS Human Computer Interaction Conference (HCI 2018)
Subtitle of host publicationBelfast, UK, 4 - 6 July 2018
Place of PublicationBelfast, UK
PublisherBCS Publishing Ltd.
Number of pages5
Publication statusPublished - 4 Jul 2018
Event32nd Human Computer Interaction Conference (2018): HCI 2018 - Belfast, Belfast, United Kingdom
Duration: 4 Jul 20186 Jul 2018
Conference number: 32


Conference32nd Human Computer Interaction Conference (2018)
Abbreviated titleHCI 2018
Country/TerritoryUnited Kingdom
Internet address


  • virtual reality
  • safety training
  • railway crossing
  • education
  • interaction
  • real life scenario


Dive into the research topics of 'Motion Rail: A Virtual Reality Level Crossing Training Application'. Together they form a unique fingerprint.

Cite this